Wednesday, July 5, 2017

Elements of Successful Innovation - Part 4 - Common, Simple, and Reliable Technology

In recent weeks, I have taken a tweet from Jon Bergman in which he posted a list of elements schools need for successful classroom flipping and modified to apply to any innovation in the classroom.  In this post, I combine three of them because they are all about your school's technology.

There was a time when you could innovate without reliance on technology, but I'm not sure that is possible anymore.  Even if the project or program you want to start in your classroom or school isn't specifically about tech, your students will be using tech to do it.  The biology and anatomy teacher next door to me had to interesting projects last year that we not, on their face, tech projects.  In his 9th-grade biology class, students were assigned to grow food plants, with the goal of reaching 1500 calories by the time they were finished.  They had to track water usage, minerals added, temperature changes, etc.  Given that there is nothing more old school than growing food, you might not think technology is an issue here.  It was, however, a huge part of their research, and those who didn't pay proper attention to the credibility of their sources killed their plants by mixing a lot of Epsom salt to their soil.  (They didn't realize it was good for some plants and not others and that there is a limit to how much they should put in.)  His anatomy class plans a crime scene in which all kinds of evidence is collected.  Other students then ask questions of the group members, which play the roles of suspects, witnesses, and detectives.  Again, this doesn't seem techy up front, and it may not have to be, but it is so much easier for students to print photos, edit them to make the scene, print fingerprints, etc.  Realizing that your students bring their knowledge of technology to any experience means your school needs to have good tech for any innovation you plan.

Common Technology - I understand that this is a controversial topic.  Many schools have gone to a bring your own device model because it is less expensive for the school.  I get that, and it is certainly better than not having any technology, but I don't think it is ideal.  First, it increases the likelihood of a socio-economic achievement gap.  Students who can afford to bring in better devices will have an advantage.  Also, the teacher will spend a lot of time trying to figure out what each student has at their disposal.  When GRACE began one-to-one, we had every student carrying a MacBook.  Soon, they will all be carrying something else, but they will all have the same devices with the same programs.  It means that I don't have to troubleshoot every kind of device when a student can't log into something.  I can assign a video, knowing that all students have a movie editing program.  I can provide a challenge, knowing that the students have access to all the same filtering.

Simple Technology - "Simple" doesn't have to mean cheap, but it does have to mean user-friendly.  There is a learning curve when you implement a new tool.  That is to be expected, but if the new tool is so frustrating to use that it causes students to give up, you are using the wrong tool for your situation.  People say, "Photoshop it," like that is an easy thing to do.  It isn't.  Unless you are teaching a digital media class or an art class that has a unit on digital image manipulation, you probably don't need it.  I teach yearbook, and I don't use it because the extent of my need is cropping, brightening, and the occasional color correction.  Your students need access to the tool that best fits their need, not necessarily the most high-end tool.

Reliable Technology - This is the big one.  No matter how good your tech is, it means nothing when it doesn't work.  Some hiccups are to be expected.  We have had a couple of days when Time Warner was having a blackout.  Those times should be rare, and we are blessed to have an administration that is willing to invest in more than having the technology but making it easy for students and teachers.  If you are going to hand out hundreds of computers, you can't be using the same wifi you did when only your teachers were using it.  Invest in a strong signal speed and access points.  Again, if it is so frustrating that your people want to give up, they will just revert back to pencil and paper.  (By the way, on those days when we were having access problems, my kids were stunned to discover that I could still teach with a white board.)

I had a class in college in which our equipment never worked.  Our professor would come into the lab and give us instruction, then go back to his office while we carried it out.  We would get started, only to find out the machine didn't work.  After troubleshooting for improperly connected circuits and other issues this type of equipment could have, we would go to the professor and tell him.  He asked the same troubleshooting questions we did.  When we gave him answers that indicated we had tried everything, he sent us back to the dorm.  One day I looked at the syllabus for that class and saw that troubleshooting equipment was one of the objectives.  We met that objective; but sadly, I think it was the only objective we met.  Not actually getting to experience the experiments in that lab was frustrating.  When you innovate, you owe it to your students to make it a learning experience, not frustrate them with an inability to achieve learning because your technology is confusing, complicated, or unreliable.

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